| Author |
Thread Statistics | Show CCP posts - 38 post(s) |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2014.12.07 20:42:01 -
[1] - Quote
Dear CCP.
I've been around in Eve for a while now and to me and the way i play EvE. These new jump bridge changes are single most stupid, idiotic and ill thought through changes CCP has EVER made to EvE. .. Ever! And from the bottom of my bleeding EvE heart i beg you to fix this. PLEASE 
This is on par with if ships took damage from flying into stations, gates, asteroids, other ships or any celestial for that matter. That would be complete and utter stupidity. Eve, fortunately is not a simulation game.
Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE. This new change to jump bridges however don't even care to present itself with an illusion of choice or even a somewhat logical lore'ish reason for this mechanic. It feels like a surprise rap-e version of shooting flies with cannon balls, and i think you affect a lot of people you didn't intent to and in a pretty extreme manner as well
I currently have 30days blue timer and 2days + until i can use a jump bridge again. It's like i have done something really bad and has been punished severely for my disobedient and reckless behavior. I'm not sure how many jumps i made to get this but i believe it's around 6-7 jumps. All has been solo jumps (not in fleet) in ships ranging from BC to frigate. Last night i made 1 jump using our JB in a t1 logi and i got a 2d 16h timer until i can jump next time... 
Dear creators of EvE, when you decided to make these changes then why not also make a mod you could fit to counter the effect or an implant, or both, or better yet make the fatigue depending on fleet size jumping with you, if that is possible. OR best of all fire the simulation squad and revert the changes done to the jump bridges.
It makes no sense to me why the same pod in a ship with less mass and jumping 3LY i.e Assault Frigate would get more fatigued, than a big fat Orca jumping maybe twice that, just cause the AF doesn't haul ****???
0.0 alliances pay for their space in blood, isk, time, danger and more and it's not an unfair reward that a member can bypass potential hotspots for reds or get to reported reds faster within owned space in a t1 logi or what ever single ship he or she so chooses without getting a 2d 16h timer (for 1 freaking jump) before he or she can once again approach a jump bridge and with a little tear of joy and excitement in the corner of his eye make yet another one of these now almost fabled jumps.
Finally jump bridges aren't free or invulnerable, and they have a fair amount prerequisites that needs to be in order before they can deployed, so...THERE WHERE NOTHING WRONG WITH THE JUMP BRIDGES! STOP FKING THEM UP! What ever unbalance in 0.0 you think you are fixing with these jb changes, you are not! |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2014.12.07 21:46:50 -
[2] - Quote
Attrezzo Pox wrote:I LOVE These changes. I've been gone since 2011 but this brought me back..
Nullsec was BORING once capitals and cyno jumping was introduced. Basically relegated to gate camps to catch poor new players or attacking some pos or station.
Capitals where introduced in 2005....
|

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2014.12.08 18:30:30 -
[3] - Quote
SFM Hobb3s wrote:Rasha Maklawa wrote:
Finally jump bridges aren't free or invulnerable, and they have a fair amount prerequisites that needs to be in order before they can deployed, so...THERE WHERE NOTHING WRONG WITH THE JUMP BRIDGES! STOP FKING THEM UP! What ever unbalance in 0.0 you think you are fixing with these jb changes, you are not!
You clearly have too much space if you are depending on jump bridge use for anything other than emergencies. It's not CCP's fault you haven't adapted to Le Tired like everyone else...its yours. And to further the argument, it seems like many of the major entities in null have not only adapted, but proven to CCP that the current nerfs to power projection are still not enough. Further nerfs on both capital and subcapital levels are going to be needed to 'promote' further localization.
I'll consider the first part of your post unimportant as it doesn't have much to do with my post, it's just your personal opinions on what, when, who and where.
And for the last part, please note I talk about jump bridges only. |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2014.12.09 10:01:01 -
[4] - Quote
Bronson Hughes wrote:Rasha Maklawa wrote:Eve has always been about choices, and CCP has imo done an awe inspiring job building and maintaining EvE.
I currently have 30days blue timer and 2days + until i can use a jump bridge again. (Emphasis added) You are absolutely right. EvE is 100% about choices. You chose poorly. You got hit with a penalty for doing so. Adapt or perish. EDIT: To clarify, had you waited out some of your fatigue between jumps instead of letting it build up exponentially, this wouldn't have happened. Waiting out your fatigue until it's down to 10 minutes instead of jumping as soon as your timer expires means it rarely builds up. Did you really need to be somewhere that fast? If so, this is now the price you pay. Or, you can use gates. Your choice.
You are absolutely right. I chose poorly and got hit with a penalty for doing so and i will adapt or parish.
Now... like i said in my original post, those penalties are imo way out of proportion compared to the prerequisites needed to put up and maintain a jump bridge. And for every 1 jump bridge you need those prerequisites to be met and maintained in 2 systems.
|

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.15 22:13:42 -
[5] - Quote
Jihad leader wrote:jump fatigue with jump bridges for non capitals is bul*shi*......... Seriously remove the non capital jump fatigue its dumb its killing pvp all over the map period admit the mistake and fix it seriously its nice supers and capitals are limited but you ruined everything a JB is truly useful for
Exactly! The changes to JB's is absolutely ridiculous, illogical and broken. The fatigue you get per jump vs the prerequisites required, risk and cost of running a JB is completely out of proportion.
Nerf the caps even more instead, make carriers, dreads, supers and titans even more static weapons. The bigger of those capitals the higher the fatigue. Maybe make so that titans can jump once a week, supers two times, carriers and dreads tree times.. or less!
If people want a cap for moving ****, buy a rorq, JF or orca for some weird mid class cap if that's what they want.
Remove the JB fatigue for sub caps. so you can still get sub cap fleets around and with the increased capital fatigue nerf, capitals per ship would have more valuable to a fleet. |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.16 07:53:44 -
[6] - Quote
First of all please note I am only unhappy with the jump bridge changes for subcaps.
No, I don't understand why they even allow capitals in general to use normal star gates, they have their own jump drive, that's some of the very essence in capitals.
Yes the problem is the amount of caps and super caps, the mobility of those is only a problem due the high amount in the game and CCP should address that problem by further nerfing them. Also they could give the supers even less ehp's and make it so that carriers and dreads can't dock on stations either, If they die faster that may thin out the horde and if they are less comfortable to own, less will own them i guess.
Huge subcap fleets has roamed EvE for many years now and in it self, not a problem.
Jump bridges is the candy of 0.0 and CCP just made them sugar free! At the very least cap the fatigue on jump bridges to 24hours or so. |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.16 11:23:03 -
[7] - Quote
Aiyshimin wrote:The point was to nerf power projection, not just capital ships.
The real power is the huge capital blops, whoever fields the most caps wins. reduce the problem to who ever can field the most zealots wins and you can still use caps as valuable and viable source to fight outnumbered for more than 10min with out being super blopped. Not that it can't happend it just won't be as standard.
Aiyshimin wrote: Also capitals still can't jump into hisec, so gl autopiloting to the other end of the universe in your Avatar.
I stand corrected then. thanks  |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.16 13:35:09 -
[8] - Quote
Aiyshimin wrote:Looks like you don't understand that this power projection change very much achieves that. That massive supercapital blob doesn't simply appear on grid in 10 minutes now from the other side of the universe.
Subcaps isn't the problem. Fix the problem instead and remove or seriously cap the fatigue on JB's. |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.16 14:27:09 -
[9] - Quote
But the damage per pilot is severely reduced in subcap fleets, so you need a lot more to do a huge amount of damage and the ships has much less EHP and it's much easier to counter 100 subcaps than 100 caps/supers.
|

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.16 19:37:05 -
[10] - Quote
Aiyshimin wrote:Isn't that exactly their purpose, to do more damage and have more tank, and that's why they take years longer to train and cost more than a whole fleet of subcaps?
To have more tank and do more damage than what? than battleships? T3's? better repping power and more tank than any subcap logi? assuming that's what you mean, then i think there's still room for a lot more nerfing without rendering capital useless.
Aiyshimin wrote:Where do you draw the line, should 100 Kestrels be as powerful as 100 Proteuses?
I don't draw any line, I'm simply addressing what seems to me to be the problem. But.. No. 100 Kestrels should not be as powerful as 100 Proteuses. No. Capitals should not get the same amount of EHP as battleships ect.
Aiyshimin wrote:Anyway, the capital/super blobs really aren't as mobile as before, and their use has changed because of jump fatigue. All capitals are still due for rebalancing, but I don't think they will be nerfed the way you seem to want.
All I'm saying is, the the way i see it, the problem is not subcaps.
|

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.16 21:55:56 -
[11] - Quote
Rowells wrote: The problem wasnt necessarily any ships at all. It was the pilots movement. Having a cache of ships stashed in a dozen places would render jump fatigue almost pointless if you could work around it in an easily feasible. That was the main reason it is tied to character instead of ships. Any ship/pilot that can move across the cluster in less than half an hour and back home in a similar time frame is what the problem was.
The only exception to this is industrialists, which will hopefully lose their bonus once CCP decides to cut the highsec umbilical cord and breathe new life into nullsec resource acquisition.
yeah i see what you're saying, but i didn't mean that you should tie the fatigue to the ship, i meant if a pilot does 1 jump ie a titan he would get a "can't jump" timer for example for a week, so not a fatigue timer, but a "can't jump" timer, this can ofc be worked around, so maybe for capitals it should tie to both pilot and ship? If you make so that carriers and dreads can't dock either it will also make it harder to stash caps all around the map and make the really vulnerable to spies as well. a couple of pos's stashed with capitals would be a high priority target i think. So you'd again have to make some decisions on keeping lots of caps in a pos vs running a ton of pos's to keep less caps per pos and so on. Also if you make them easier to kill i guess more would die? and maybe help to keep the cap numbers down.
It's about giving value back to a capital in a fight and get the Jump bridges working again, it's not subcap fleets that are the problem. |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.19 13:14:19 -
[12] - Quote
Having a few huge coalitions controlling the most of 0.0 is only normal, if not inevitable and it has been like this for a long long time. That is 0.0 and should be embraced and loved for what it is. Having sov changing all over the map all the time wouldn't be any fun anyways. CCP have implemented a lot of other ways to play eve, through NPC 0.0, Faction War, Wormholes, low sec high sec and Thera for those who don't like the way 0.0 work.
I think that maybe in effort to make 0.0 more "lively" by giving players a better and faster way to grind structures it has reversed on it self and just made it even more static. And I believe that if you can bring 500 instead of 100 people to a fight so you can keep your income, market hub, members happy and ratting/mining and so on, by nap'ing a group of like minded players, 99% of us would do it. It is but human nature.
Further more I don't believe you can measure 0.0 activity by sov changes alone. 0.0 is incredibly lively and vibrant, Lots and lots of politics, drama, logistics, industry, strategy and more. Not that i believe sov mechanics are perfect, but changes to that are comming. Maybe accept 0.0 for what it is and what it invite players to do, and then make changes accordingly instead of trying to fight it.
One could make capital even more static by making them even harder to move and revoke their docking rights, so it would matter even more where you placed your capitals and more risky to have them. Maybe set a limit of i.e 2 JB's per alliance but remove the fatigue penalty or severely reduce it to give some freedom of movement. Again Sub caps isn't the problem. |

Rasha Maklawa
Tides of Silence Sev3rance
0
|
Posted - 2015.01.20 10:57:08 -
[13] - Quote
Yeah the amount of "power" the coalitions can move around quickly using only sub caps is minimal and much more vulnerable without capital support. And like stated above you can still deploy at relatively short notice all over eve using jump clones. The changes on jump bridges I hope will be reassessed. |
| |
|